This is a non exhaustive list of the main character movements. There are hundred of animations, to blend from one action to another, or to adjust to a special movements, it is impossible to list them all here. Animation are not only Mocap, but they are also real time created, using hit collisions. So there total amount of animation is in the thousands. For example moving around (walking in all directions) has to work with a weapon in hand or a binocular, or with an object on the shoulders, or when the player knee down.